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Photon TrueSync (discontinued)
Photon TrueSync (discontinued)
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Discussion List
A question about TSCollision.contacts
31
views
2
comments
0
points
Most recent by
JeffersonHenrique
September 2017
Breaking of determinism
Answered ✓
64
views
2
comments
0
points
Most recent by
Vokyczech
September 2017
Friction and Restitution swapped in 3D?
81
views
7
comments
0
points
Most recent by
JeffersonHenrique
September 2017
Complex "input"
181
views
13
comments
1
point
Most recent by
JeffersonHenrique
September 2017
Will TSRaycastHit2D ever get 'point' and 'normal' information?
11
views
1
comment
0
points
Most recent by
JeffersonHenrique
September 2017
How to handle small physics objects that don't need to be synced?
51
views
5
comments
0
points
Most recent by
JeffersonHenrique
September 2017
Friction does not work
Question
11
views
0
comments
0
points
Started by
RUKD
August 2017
Is it possible to make TScollider rotate around the pivot?
34
views
2
comments
0
points
Most recent by
kidd5368
August 2017
2D Capsule Collider OR 2 Sphere Colliders / 2 Box Colliders
258
views
6
comments
0
points
Most recent by
Xelnath
August 2017
OnSyncedInput
33
views
1
comment
0
points
Most recent by
JeffersonHenrique
August 2017
Setting position of GameObject
Answered ✓
151
views
5
comments
0
points
Most recent by
Vokyczech
August 2017
Is Camera.main.ScreenToWorldPoint(Input.mousePosition) a source of indeterminism?
71
views
2
comments
0
points
Most recent by
keeps
August 2017
Will continuous collision detection be implemented?
44
views
3
comments
0
points
Most recent by
keeps
August 2017
Adding Position, Normal to TSRaycastHit2D
11
views
1
comment
0
points
Most recent by
JeffersonHenrique
August 2017
Is it possible to create/join servers without changing scenes?
11
views
1
comment
0
points
Most recent by
JeffersonHenrique
August 2017
TrueSync is resetting contact normals before running the SyncedUpdate function
15
views
1
comment
0
points
Most recent by
Xelnath
August 2017
Following the tutorial, is it normal to be very slow to respond even without being networked?
Answered ✓
52
views
3
comments
0
points
Most recent by
JeffersonHenrique
August 2017
TrueSyncBehaviour resetting positions
21
views
3
comments
0
points
Most recent by
JeffersonHenrique
August 2017
TrueSyncBehaviour player ownership
Answered ✓
111
views
3
comments
0
points
Most recent by
Vokyczech
August 2017
How to disable tscollider when set a gameobject inactive?
22
views
2
comments
0
points
Most recent by
liwb
August 2017
Better experience when missing frames
52
views
1
comment
0
points
Most recent by
JeffersonHenrique
August 2017
TrueSync.TSVector.ClampMagnitude is inconsistent with UnityEngine.Vector3.ClampMagnitude?
Answered ✓
52
views
2
comments
1
point
Most recent by
JeffersonHenrique
August 2017
SyncedDestroy destroying additional unwanted gameobjects
Answered ✓
21
views
1
comment
0
points
Most recent by
JeffersonHenrique
August 2017
Lowering tickrate introduces issues where inputs could be missed
91
views
1
comment
1
point
Most recent by
JeffersonHenrique
August 2017
Potential bugs with 3D collision events
Answered ✓
41
views
1
comment
1
point
Most recent by
JeffersonHenrique
August 2017
OnSyncedUpdate() execution order is non deterministic across unity instances!
172
views
6
comments
0
points
Most recent by
JeffersonHenrique
August 2017
How to fire a bullet from a gun?
Answered ✓
78
views
1
comment
0
points
Most recent by
Xelnath
July 2017
TrueSyncManager.FixedUpdate() - lockstep.Update() - insane GC allocation and cpu usage
132
views
5
comments
0
points
Most recent by
JeffersonHenrique
July 2017
Why does the host 'launch' the level so much earlier than the other players in the room?
11
views
5
comments
0
points
Most recent by
JeffersonHenrique
July 2017
Trying to make an object follow another, TsTransform lags behind
Answered
51
views
2
comments
0
points
Most recent by
Xelnath
July 2017
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