On the Bolt product intro page it says Photon Cloud does not host a dedicated Bolt server, is that correct?
On the Bolt pricing page it mentions the Photon Cloud and the statement "you build it, we run it" suggesting a Bolt server can be on Photon's Cloud
I need clarification on whether a Bolt dedicated client -server can be hosted on Photon Cloud.
Given Bolt has client prediction and lag compensation it would appear Bolt client-server model is the best solution for a mobile only multiplayer sports game with a very fast moving ball, as opposed to PUN2?
Another thing that may be useful is to Call a GetFriendStatus Function.