with best regards. ExitGames Staff
- Last Active
- Registered, Moderator
Actually problem is with PlayFab authentication. We already contected them last week. Hope it will be resolved soon1
i would recommend neither of this two approaches.
1. is quite complex. it is working, but it may slowdown your develpment process because you need to understand quite big code base and different tricks it has
2. second, IMO, is not really suitable for realtime games. webhooks send HTTP requests to some external server, it handles request and sends something back. this is very time consuming. well, if it is ok for you then go ahead
I would recommend for you just plugins. code base is smaller, you get control over what is going on in game. you react faster, you still may send something to some external http server. and you may rent enterprise cloud and we will mange it. you will be responsible only for plugin update.
>Can I use the loadbalancing client SDK for .NET in performance test S2S application?
we do not recommend to use client SDK because for every connection client sdk creates thread. so, if you have 500 connections your system needs to manage 500 threads. this is quite difficult and cpu consuming.
you may check loadbalancing tests to get some ideas for implemnting S2S client. you also may copy some code from there
well, we usually create threads in overriden ApplicationBase.Setup method. From Threads you may create few OutboundS2SPeer's and manage them
google maharadj helps us here: https://stackoverflow.com/questions/6826331/java-net-socketexception-network-is-unreachable-connect