chvetsov mod

with best regards. ExitGames Staff

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chvetsov
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  • Re: Server side logic advice

    >So if I understand correctly, I should create my
    yeah, sounds logical and complete.

    >How would I perform WebRPC calls from within my plugin to my REST service?
    well, it is not web rpc. from plugin you may call PluginHost.HttpRequest method, which will contain everything you need. also 'info' reference you get as parameter of plugin method has AuthCookie refrence for call initiator.

    best,
    ilya
  • Re: Server side logic advice

    all calInfo references contains it when it makes sense
    for instance for ICloseGameCallInfo it does not make sense

    best,
    ilya
  • Re: Unexpected msgtype 8

    you should not use SendMessage method. use SendEvent instead

    best,
    ilya
  • Re: Proxy Servers

    UDP does not use any proxy.

    so, your problem lies somewhere else

    best,
    ilya
  • Re: Server need for turnbased game

    hi, @KPK12
    EDT:
    I was wrong in my initial answer. sorry.
    difference between Enterprise and Unlimited only in license details. Unlimited is one server for one title. this server does not have any limitations. Enterprise - 10 servers included. All liceses except Enterprise are for one server machine.

    >Will Photon Server Unlimited be enough for 1000 instances (matches) per hour?
    this is not really correct question. You are going to start unity on server, and calculate physics too. so, the question is will it enough your machine to start 500 Unity per hour and also calculate physics for those games. answer is correct for all licenses of Photon Server.

    We use photon in our cloud and one machine servs for upto 5000 connections. and this 5000 are realtime games. for turnbased it will be able to handle much more. because turnbased are very slow and rtt independent.

    best,
    ilya