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Tobias
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  • Re: Photon feature set

    Quietus, welcome and thanks for the first post. Great pic!

    You are right, the page is more or less marketing and a very high level overview. The documentation is in the respective SDKs and we have a page "Developer Network", which is more or less still aiming Neutron customers. We'll have to work on the intermediate level information.

    "Obviously it includes a socket server. Is there more to it?"
    Yes. It's a framework for multiplayer games. The basic server logic, called "Lite" application, provides remote procedure calls (our "operations"), rooms with player lists, event forwarding and a temporary value memory (we call those Properties). This part is written in C# and you get the source. This makes it easy and fast to implement your own RPC

    "What differentiates Photon from a package like Lidgren?"
    Lidgren is a level lower. It solves data transfer over UDP but does not provide a server optimized for massive amounts of concurrent players and neither hosts your logic in a pre-defined framework.

    We will have to work on the pages...