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Thank you for using Photon!
PUN is built on top of LoadBalancing API.
So the answer is yes.
You can save room state using PUN and realtime webhooks.-1
Thank you for choosing Photon!
What client SDK do you use? PUN or Unity Realtime SDK?
PUN should handle this automatically using a background thread that keeps connection alive (avoid timeout) while Unity takes time to change a "big" scene.
For the Unity Realtime SDK it is not implemented yet.
Let us know which SDK you use first.