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Okay, thanks for the input guys! I will try it out.
Okay, so if I send a reliable event before kicking, it is safe to assume the client receives the event before getting kicked out?
Implemented my own Photon Steam Authentication. Think I had some error in the config, never mind, it works now. Thanks anyway!
Found the a solution here. Since the files were downloaded from an internet service I use, they were flagged in the server version. When "unblocking" the files, everything worked again!
Why is it saying "An attempt was made to load an assembly from a network location"? The file is locally on the server?
Ok, I see. It's the Master server config.
You have switched the codes for "data" and "senderActorNr" in the documentation https://doc.photonengine.com/en-us/onpremise/current/plugins/manual#events. Costed some time but finally I found this post. Thanks!