pg09CJR

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pg09CJR
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  • What I did is our school has a shared drive and all i did is reference a txt file from that drive. And On the connection setup scrip I just get the server's ip address and streamwrite it to that txt file when you start as server and then load it if …
  • @stanchion Ive solved the problem by using a text file that is stored in a shared drive. EnableLanBroadcast never worked for me, it might be broken and needs to be checked. The solution I came up with does not relate to any Bolt "stuff" which is sa…
  • using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UdpKit; public class LocalBoltInit : Bolt.GlobalEventListener { enum State { SelectMode, SelectMap, …
  • when i start as server, in the debug log, it says LAN endpoint resolved as [Endpoint :]. This endpoint is what I need to be broadcasted and i cant seem to find out how.
  • yes ive tried the example and since BoltStarted() is not in anymore, i did the EnableBroadcast in BoltStartBegin() but SessionList is still empty and wont show session so ive tried it on SceneLoadLocalDone(), and the same thing , cant find the sess…
  • ive tried this. BoltNetwork.EnableLanBroadcast(); BoltNetwork.SetHostInfo("MyGame", null); Debug.Log("Bolt started, enabling LAN boardcast - setting host info"); but its not BoltNetwork.SessionList is empty. a guy said theres a …
  • yes thats my intention