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Scratch that - found it in one of the demos. In case anyone else is looking, you have to add a TSMaterial as a component to the same gameObject that the TSCollider is on, then drag that component into the "TSMaterial" slot on the TSCollider.
What @Kobaltic said - took me a few minutes to figure that one out too.
Hi @JeffersonHenrique - thanks for the quick response! A few things I've noticed - I was attempting to use a TrueSync collider to detect player collision with the environment, and this would consistently fail to report trigger EXITs reliably, this …