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I just solved it I think, I will be doing some testing to check it works for multiple players connecting but I'm not longer getting errors, the problem was me using GameObject.Find when I should have been GetComponentInChildren().enabled = true; I…
I just wanted to say, I found the answer to the problem, it turns out it was to do with my playercontroller script and camera script being active at the time of instantiation and I found a really good video by Quill18 which explains the answer to th…
I stand corrected on the tutorials front just saw documentation buried away and it all looks like it's up to date. I'll check this out as well, well done guys, be sure to look at these videos though if you're wanting to do specific stuff like FPS' a…
I should check this forum more I didn't think it was very active at first, sorry for the late response, this code is very helpful, thanks! If I make a multiplayer game in the future I at least want to do a better job than Rockstar Studios which is w…
Oh I see, I do they have example scripts already? I'll check them out, yes a code snippet for the auto-balance would be helpful, thanks.
Just so people know, I found I went to a more up to date tutorial and using the code from that fixed everything. Going to start looking at multiple spawnpoints etc. now and see if I can find anything up to date on that.