Teddymac

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Teddymac
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  • Could it be that the since the Android version ValiantJoker has fredcardshark as a friend, that when fredcardshark logs into chat, ValiantJoker instantly sends him a status update?
  • I use unique names for each user with PlayFab ids and both devices have its own account so that isn't the current case. I seen this happen once again yesterday while testing, but I was testing the remove, add, invite friend functionality and after…
  • This is very useful as it lets you know the message was received. Also, in your list of chat messages you want the user to see their own messages as well as everyone else's. So don't manually add the message to your message list add it when it is re…
  • Today I've tried to reproduce it myself but it's been working correctly. I only have one place that adds friends list and yesterday I turned that off and I was still getting status updates from a friend. I had Unity running on my PC and an Android…
  • Hi i solved this problem with this logic: What if some user send that exact message from that chat??? ... Omg what you can do? If a user types that message, ignore it in the code if (message == "myCode") { return; } / Thanks @Legend for th…
  • 1. We have added a new feature of publishing susbcription and unsubscription events along with previous list of subscribers. This is currently being tested. I cannot give you an ETA but I will ask if we can arrange an early access somehow. I'm not p…
  • Thanks @JohnTube, for the clarifications. I am using Unity 2018 and when I build the Memory Demo for Android it will build and deploy, but the game will not load. It just shows the Memory title at the top of the screen and the rest is black. There…
  • What he means is that RockPaperScissors is not really a "turn based game". In turn based games, each player takes a "turn" to make a play or plays, then passes the turn to the next player. RockPaperScissors is more like a real time strategy that tw…
  • Ok, yeah, I've done implemented such a work around. Thanks for the conformation. It is, however, very strange that ads do not disconnect Chat while in PUN multiplayer. I use the same code set for multiplayer and single player and until just recentl…
  • Ok. When ever an ad shows using Google AdMob on Android or Unity Ads on iOS and the ad shows for more than 10 sec Photo Chat disconnects. I can duplicate this in the Unity Editor while the game is running by hitting pause for more than 10 secs. …
  • Ok, great. I've added it in now and it looks to be calculating the last message id correctly. Now I just need to put that info to use Thanks much!
  • Thanks so much for this info, it is extremely helpful. I have a couple questions... 1. How do we get the ids of the messages we receive? The OnGetMessages method has the object[] messages param but there are no ids. Should we attempt to count the m…
  • I've noticed this as well. Thanks for your info. I just did a test and I see this happening on my app. One thing I need to do is clear all displayed messages when the app goes to background. Because when it comes back in focus and I reconnect to c…
  • I dug this one up because I am having this exact issue. I am building for mobile and I want to know what is the best practice to prevent this from happening. Should you use the OnDestory method to disconnect from Chat or the OnApplicatioinQuit. Or i…
  • I'm not sure about your error code, but did you update PUN to 1.65? I just recently updated to Unity 5.3 and had to update PUN as well because of the change to Application.LoadLevel function. I'm running Windows 8.1 as well. I don't actually compile…
  • Thanks much for the info, it is a great help and lets us know what direction we need to take.