BencinStudios

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BencinStudios
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  • @Grigor no - did contact support, seems like it was a bug. We are just living with UDP right now.
  • Yes we can reach the port with Telnet. @chvetsov
  • OnStatusChanged: DisconnectByServer current State: ConnectingToMasterserver UnityEngine.Debug:Log(Object) NetworkingPeer:OnStatusChanged(StatusCode) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2067) ExitGames.Client.Ph…
  • We are using Unity 2018.1.6f1 OnFailedToConnectToPhoton Reason: DisconnectByServerTimeout UnityEngine.Debug:Log(Object) Aexa.TrainingApp.NetworkMgr:OnFailedToConnectToPhoton(DisconnectCause) (at Assets/_AEXA/_Core/Scripts/Networking/NetworkMgr.cs:1…