Grab information about players BEFORE entering a room PUN 2
Hey all,
So I am trying to implement this dynamic matchmaking system where the player doesn't interact with it at all. Basically I want implement a system when the player connects to the master server they are given a choice to host or join a game. If the player clicks on join, in stead of prompted to a list of rooms currently active, the game checks the player's save game, sees where the position they were last at and then picks a room where the host has a current position nearby the player's saved position.
Is this possible? Can I get information of players in a game without connecting to the room? How can I do that?
Thanks.
So I am trying to implement this dynamic matchmaking system where the player doesn't interact with it at all. Basically I want implement a system when the player connects to the master server they are given a choice to host or join a game. If the player clicks on join, in stead of prompted to a list of rooms currently active, the game checks the player's save game, sees where the position they were last at and then picks a room where the host has a current position nearby the player's saved position.
Is this possible? Can I get information of players in a game without connecting to the room? How can I do that?
Thanks.
0
Best Answer
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Hi, you can use room custom properties. Host can update info and client can get this info in lobby.5
Answers
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Hi, you can use room custom properties. Host can update info and client can get this info in lobby.5
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Thank you very much, will check it out0