Sharing Text File From Application.persistentDataPath (Unity)
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I'm working on a system where people can create their own maps with mobile device.
Is there a way to make other players to download that file into their persistent data path?
In other words I just need to send package of bytes, it's not an asset, is there any possibility or workaround about that?
Is there a way to make other players to download that file into their persistent data path?
In other words I just need to send package of bytes, it's not an asset, is there any possibility or workaround about that?
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Comments
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Anyone? Would be great to know0
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Sorry, I will bump this again.0