PUN documentation: "Keep calling the service"

In PUN v2 documentation Troubleshooting section it tells:
"To include Photon in your client's game loop, you basically just have to call Service regularly. Regularly means between 10 to 50 times per second (depending on your game / network usage)."
https://doc.photonengine.com/en-us/pun/current/troubleshooting/client-connection-handling

However as far as I can tell - this is not really needed or used in PUN? Am I wrong?

Comments

  • Hi @zilp,

    PUN does this automatically for you, you don't have to call it manually.

    However if you don't use PUN and only use Realtime, you would have to call it on your own.