Catching Audio from Recorder (Voice V2, Unity)
Tetz
✭
in Photon Voice
Hi, I am trying to catch any audio sources that are transmitted over the network before it is played back on the client side so that I can add my own sound processing effects to it. Do you know where/how I can do this?.
Here is an example of the process I am trying to achieve to try to make it more clear what I am trying to do:
2 Users connected to the voice network: UserA and UserB.
UserA speaks -> Voice Recorded -> Sent to UserB client -> Catch Audio and Do Some Processing -> UserB Audio playback of UserA voice with processing.
Thanks
Here is an example of the process I am trying to achieve to try to make it more clear what I am trying to do:
2 Users connected to the voice network: UserA and UserB.
UserA speaks -> Voice Recorded -> Sent to UserB client -> Catch Audio and Do Some Processing -> UserB Audio playback of UserA voice with processing.
Thanks
0
Comments
-
Hi @Tetz,
Thank you for choosing Photon!
While we still did not update this part of the docs from Photon Voice 1 to Photon Voice 2, you could take a look at how recording audio and audio pre/post processing is done in Photon Voice 1. There should not be much difference in Photon Voice 2.
Let us know if you have any issues.0 -
Hi @Tetz,
I just wanted to let you know that we have updated instructions on how to do this for Photon Voice 2.0