Scene object grab and throw Sync

Howdy,

I would need help, how should I solve grabbing object and throwing sync,
Right now im uing Pun2- and RPC function when throw, ( if ball player collide with ball then use ball.transform .parent-- player.transform ...
it seems work, but when i would set up ball.transfrom.parent = null; it does not work on client side at all.
If anybody have ever made grab-throw , coudl you share with me that soltuion please,
thank you

Comments

  • Hi @Arnesso,

    if the throwable objects are network objects, the best way would probably be to transfer the Ownership of the object to the client who currently interacts with it. This would make the client the controller of the object, which means that he is the one who send updates for that object and can throw it.
  • Thank you, but parenting is not synced :\