Multiple packet loss
Good day!
In our application there are a lot of disconnections of players and within 2 to 4 seconds messages may not come at all. We tested on various types of network connections (TCP and UDP), at various points of Wi-fi and used different regions (RU, EU, US) the result is absolutely the same. It repeats when there are more than 2 players in a room.
What can be done with this problem?
In our application there are a lot of disconnections of players and within 2 to 4 seconds messages may not come at all. We tested on various types of network connections (TCP and UDP), at various points of Wi-fi and used different regions (RU, EU, US) the result is absolutely the same. It repeats when there are more than 2 players in a room.
What can be done with this problem?
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Comments
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Hi @PromoB,
you can check the Analyzing Disconnects documentation page and see if you get some insights there.
Have you already tried using alternative ports? You can 'activate' them by usingPhotonNetwork.UseAlternativeUdpPorts = true;
before connecting to Photon. Note: those are only working for UDP connections.
Besides that: are there any error messages logged to the console when the client gets disconnected.
Is this about PUN Classic or PUN 2?0