freeze player in the game

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  • Hi @Hunel,

    it looks like some message get lost on their way. This can for example happen, if one of the clients has a bad connection (temporarily or permanently) or if he sends too much data or too often.

    How often do you send something? Did you change PhotonNetwork.sendRate or PhotonNetwork.sendRateOnSerialize? If you haven't changed those, you should be fine.

    If one of the clients has a bad connection, you can check the amount of PhotonNetwork.ResentReliableCommands.

    How do you do synchronization at all? Do you use one of the Photon*View components from the package or do you have a custom OnPhotonSerializeView solution?
  • Hunel
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    Hi @Christian_Simon,

    Did you change PhotonNetwork.sendRate or PhotonNetwork.sendRateOnSerialize?
    -No

    Do you use one of the Photon*View components from the package or do you have a custom OnPhotonSerializeView solution?
    -I use Photon*View components from the package.

    PUN