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Photon Unity Networking (PUN)
Do Player custom properties update for the client with IsMessageQueueRunning = false?
Spektre
✭
September 2018
in
Photon Unity Networking (PUN)
I do not see player properties update if I poll the local Hashtable while IsMessageQueueRunning = false. Is this normal operation?
0
Best Answer
JohnTube
mod
September 2018
Accepted Answer
Hi
@Spektre
,
Yes, this is expected behaviour when
IsMessageQueueRunning = false
.
5
Answers
JohnTube
mod
September 2018
Accepted Answer
Hi
@Spektre
,
Yes, this is expected behaviour when
IsMessageQueueRunning = false
.
5
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Answers
Yes, this is expected behaviour when
IsMessageQueueRunning = false
.