A client joining the Master Client in game is doubled

Hi,

As the title says, I create a room with the Master Client, and then I start the second instance of game as an ordinary Client and player is doubled (now, there are three players visible and the two are controlled by the Master Client).

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Answers

  • Tomza
    Tomza
    edited June 2018
    Thank you!
    I don't understand that, but it is because I changed
    PhotonNetwork.automaticallySyncScene = false;
    to
    PhotonNetwork.automaticallySyncScene = true;
    And somehow it creates two instances of character. It is problem with loading a scene - it is different in both cases.
  • I have the same problem. If I set "PhotonNetwork.automaticallySyncScene" to true, the master does not create one player, but two players. Is there a solution to this problem?