why instantiation of the object no occur in the same position of the source ?
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Hello
i am new to photon engine
i am trying to instantiate Cube in position of game empty prefab i added to the script in the editor
but Actually it isn't instantiated in the same position of empty game object
so ,what is wrong here ?
that is my code .
if (M_Player)
{
if (one)
{
PhotonNetwork.Instantiate(P1.name, Source_P1.transform.localPosition, Quaternion.identity, 0);
}
}
else
{
if (one)
{
PhotonNetwork.Instantiate(P1.name, Source_P2.transform.localPosition, Quaternion.identity, 0);
}
}
i am new to photon engine
i am trying to instantiate Cube in position of game empty prefab i added to the script in the editor
but Actually it isn't instantiated in the same position of empty game object
so ,what is wrong here ?
that is my code .
if (M_Player)
{
if (one)
{
PhotonNetwork.Instantiate(P1.name, Source_P1.transform.localPosition, Quaternion.identity, 0);
}
}
else
{
if (one)
{
PhotonNetwork.Instantiate(P1.name, Source_P2.transform.localPosition, Quaternion.identity, 0);
}
}
0
Comments
-
I am going to take a guess and say it is because you are using the localPosition of the source and not its global position (what is displayed in the inspector).0
-
thanks so much
Actually i solve it
i was making the the sources is a child to a floor object in the scene
what i did to solve the problem is to make the sources independent without being a child of any object0