Can we get more information on Photon Quantum?
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I saw a talk by the CTO a few months ago and I'm very curious to learn as much as you guy are willing to talk about RE: Photon Quantum. From what I know, it's going to be an RTS/MOBA specific catered solution built on top of your lockstep solution TrueSync. I'm extremely interested in learning more.
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I have question too. When it will be costs 95$ or something, like ur other stuff? Or maybe even 20 CCU free?0
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All information of Quantum, which are publicly available, can be found on its product page.0
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Could you publish some roadmap about features you want to add in future? Or tell about these:
-LateJoin
-Reconnect
-3D colliders & raycasts0 -
Hi guys,
I'm one of the core developers for Quantum here at Exit Games.
- Late joins are supported since version 1 (although we're currently making some API changes to make them easier to support from the developer perspective);
- Reconnects are supported out of the box;
- 3D colliders and raycasts are under internal beta tests now... They'll be released together with the new SDKs in the next weeks and months (we don't share ETAs);
Anything business related (as quantum is exclusive for teams who sign up), please send an inquiry to developer@photonengine.com.
Erick0 -
About the other questions (sorry for the delay, I was warned of this topic today):
- Quantum is not based on the old TrueSync (although the fixed point math library evolved from the same original code base). Quantum is a completely different performance-focused implementation of a non-lockstepped predict/rollback simulator.
- There are no plans to make quantum a 20ccu free for now.
Even Bolt is not $95 and then free. This is for 100CCU only (just like PUN's 100 ccu tier). Photon products are always based on CCU.0 -
Hi. Can we expect these features to appear this year?erickpassos said:
- 3D colliders and raycasts are under internal beta tests now... They'll be released together with the new SDKs in the next weeks and months (we don't share ETAs);
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Hi,
We released the Beta version of the quantum 3D physics engine a few months ago. The initial versions has:
- Transform3D and DynamicBody3D pre-built components;
- Box and Sphere primitive shapes;
- Static, Kinematic and Dynamic bodies;
- Raycasts, Linecasts, Shape overlaps;
- Layers, Triggers, etc
- Type safe collision callbacks.
We're about to release the production version of the physics engine (with next SDK 1.2.4) with the following new features:
- Mesh and Terrain colliders for static levels;
- Character Controller 3D (for FPS and TPS games);
- Raycast-based wheel colliders and Vehicle sample code;
- Restitution and Friction combine functions;2