Where I can call PhotonNetwork.autoCleanUpPlayerObjects?
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I need that when a player disconnects, his player object continues in the room, I have found this property but I do not know where to call it, I tried to put it when I created the room PhotonNetwork.autoCleanUpPlayerObjects = false;
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seriously, can anyone give me an example of where to call that?0
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Hi @DonWayo,
you can use it before creating the room. You can also have a look at its description in source code;/// <summary> /// This setting defines per room, if network-instantiated GameObjects (with PhotonView) get cleaned up when the creator of it leaves. /// </summary> /// <remarks> /// This setting is done per room. It can't be changed in the room and it will override the settings of individual clients. /// /// If room.AutoCleanUp is enabled in a room, the PUN clients will destroy a player's GameObjects on leave. /// This includes GameObjects manually instantiated (via RPCs, e.g.). /// When enabled, the server will clean RPCs, instantiated GameObjects and PhotonViews of the leaving player, too. and /// Players who join after someone left, won't get the events of that player anymore. /// /// Under the hood, this setting is stored as a Custom Room Property. /// Enabled by default. /// </remarks>
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