ConnectUsingSettings don't seprate players with diffrent version value

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Hi,

I used different version value for PhotonNetwork.ConnectUsingSettings(version);
but players join each other with defferent version values.

I've used self hosted.

Thanks

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @mojtaba,

    Thank you for choosing Photon!

    This is expected as the behavior you are looking for is available for Photon Cloud only.
    You can read this here or here.

    AppId and AppVersion are what makes a Virtual Application.
    Virtual Application is part of Photon Cloud only and not self-hosted Photon Server.

    You can implement this yourself though if you want.
    This question has been asked a few times already on the forum in the Photon Server category.
    Example.