packet size: state property vs. events (unreliable/reliable)
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in Photon Bolt
I always ask me the question what to use for variables which don't change that often, e.g. health in a game without a passive health regeneration.
Is an event packet much bigger than a state property packet?
Is an event packet much bigger than a state property packet?
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Comments
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Individual events etc are not their own packets in Bolt. https://docs.google.com/document/d/1yjPE69MdT3BhY-HjARFdqkIpqXujORLsKiX6B8GWoLI/edit#heading=h.wyps9dk14a76
There is not much difference in overhead between states and events.1