PUN Custom Authentication - Steam?
Hi,
I noticed in the code for LoadBalancingPeer.cs, that there are three CustomAuthenticationTypes : None, Custom, Facebook, and Steam. I was suprised about steam, as I had not seen that documented in the authentication docs.
Is this steam authentication implemented and ready to use? If so, is usage documented anywhere?
Thank you
S
I noticed in the code for LoadBalancingPeer.cs, that there are three CustomAuthenticationTypes : None, Custom, Facebook, and Steam. I was suprised about steam, as I had not seen that documented in the authentication docs.
Is this steam authentication implemented and ready to use? If so, is usage documented anywhere?
Thank you
S
0
Answers
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Hi,
no, sorry - Steam is not there, yet ... no ETA0 -
Yearly bump any word on this?0
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We have an implementation, but not worked out the conditions on which to make this available.0
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Any news on when this will be available? We are launching in a few weeks and would really like to have this.0
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Will be available in the next weeks. When is your launch date?0
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Nov 29. I'ts okay if it comes later, as long we can have it this year.0
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@Markus
Any updates on this?
I searched about this on the change log, but can't find any words related so.
Our team has a plan to release our game at the end of this month!0 -
Please get back at developer@photonengine.com with your appid to get access to Steam auth.0