How to test with multiple (8+ clients)
Hello Everyone,
I'm making a multiplayer game that has a lot of players in a room at a time. Currently aiming for somewhere between 16-24.
Obviously testing for 8+ players at a time is quite difficult. Is there an easier way to test multiple clients at once on one or two stations? I don't need to be able to track input for all of these client instances but even just having them all artificially join a game on one station would be a life saver.
Thanks for the help!
I'm making a multiplayer game that has a lot of players in a room at a time. Currently aiming for somewhere between 16-24.
Obviously testing for 8+ players at a time is quite difficult. Is there an easier way to test multiple clients at once on one or two stations? I don't need to be able to track input for all of these client instances but even just having them all artificially join a game on one station would be a life saver.
Thanks for the help!
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Comments
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bump0
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Multiple instances of the game on one pc is not possible?
That's how i usually test stuff. Even though it can be annoying with 8+ open game windows.0 -
Same here, I just spawn 16 instances of the game and set them in bot mode fighting against each other.0
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Okay thanks guys! The bot mode is a good idea!0