PeerState: Disconnecting
Hasi
✭
Hello Everyone I am working on a multiplayer FPS game where a player can create a room and other players can join the room but sometime some clients disconnects from server and get this error message.
Cannot send op: 225 Not connected. PeerState: Disconnecting
And my code is this.
Any help will be appreciated as I am stuck with this and searched a lot didn't find a solution.
Cannot send op: 225 Not connected. PeerState: Disconnecting
Cannot send op: 225 Not connected. PeerState: Connecting
And my code is this.
void Start () {
Connect();
}
void Connect(){
if (CreateOrJoin.CreateRoom) {
PhotonNetwork.ConnectUsingSettings ("Version 01");
}
else if (CreateOrJoin.JoinRoom) {
PhotonNetwork.JoinRoom (SelectedRoom.Selected_Room);
}
}
void OnJoinedLobby(){
Debug.Log ("OnJoinedLobby");
PhotonNetwork.JoinRandomRoom ();
}
void OnPhotonRandomJoinFailed(){
Debug.Log ("OnPhotonRandomJoinFailed");
CreateRoom ();
}
void OnJoinedRoom(){
Debug.Log ("OnJoinedRoom");
Connecting = true;
SpawnPlayer ();
}
Any help will be appreciated as I am stuck with this and searched a lot didn't find a solution.
0
Answers
-
Hi @Hasi,
Operation 225 is the 'JoinRandomGame' operation and the error message states, that you are trying to send this operation while not being connected to Photon. Please check if you callPhotonNetwork.JoinRandomRoom();
when you are actually not connected. Also check if there are otherPhotonNetwork.JoinRandomRoom();
calls in your code which get called while not being connected.0 -
Thanks @Christian_Simon for your kind reply.
Sir, I am not getting this error while connecting a room instead I am getting this error while playing the game. That mean I am definitely connected with Photon Network. And yes I am callingPhotonNetwork.JoinRandomRoom()
but after connecting with photon network. Plz help me as this is my final year project.0