InstantiateSceneObject doesn't move
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Hi.
I have made it so a gameobject is Instantiated by using
This gameobject is moving around in the scene as it should until the PhotonView owner for it leaves. Then it become unmoveable. A new owner is assigned to the PhotonView but it still will not move. If you drag it in the editor it flies back to the original position. What have i done wrong?
I have made it so a gameobject is Instantiated by using
Ship01 = PhotonNetwork.InstantiateSceneObject(ShipObject.name, transform.position, transform.rotation, 0, null);
This gameobject is moving around in the scene as it should until the PhotonView owner for it leaves. Then it become unmoveable. A new owner is assigned to the PhotonView but it still will not move. If you drag it in the editor it flies back to the original position. What have i done wrong?
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To add onto my first message, I've done some debugging and it seems like the new master client doesn't stream the object once the previous master client has left.0
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Hi @Aberidius,
if this problem still exists, please share some more details and maybe some code snippets. I did a quick test on this behaviour and everything works as expected: the new MasterClient uses the last received information for the objects and continues moving it as it should.0 -
What i had to do was to re-instantiate the object when the MasterClient left, otherwise it would just freeze in place.Christian_Simon said:Hi @Aberidius,
if this problem still exists, please share some more details and maybe some code snippets. I did a quick test on this behaviour and everything works as expected: the new MasterClient uses the last received information for the objects and continues moving it as it should.0