Photon product for turn based carrom game

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Hi. I want to know that which photon product is best for my game. I'm making a turn based multiplayer carrom game in which players can create a match of 1v1, 2v2 and 4 players. it's a board game and we've around 18 pieces on board which needs to be sync with opponents. We are using unity3d for our core game and photon for multiplayer stuff. So i'm not sure that photon true sync will work for this or not. And also i'm facing difficulty on reading the doc so if someone know a good tutorial on photon turn based game please let me know. thanks!

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  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @waleed,

    Thank you for choosing Photon!

    Why do you need TrueSync for a this?

    I think Photon Realtime is enough.
    We already have a Unity demo and it has what you need.
  • waleed
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    @JohnTube thanks for your reply. What about pieces on board i mentioned that they get changed on every turn so can we sync their positions with opponent or we need to write our own physics in unity that will be based on just vector3 input?
  • JohnTube
    JohnTube ✭✭✭✭✭
    edited December 2017
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    I think since it is turn based you can sync. "input" only (force, direction, etc.) and other clients will reproduce the move. I don't know how much clients should be "trusted" though.