PhotonNetwork.JoinRoom triggering RoomCreated webhook on PLayFab server

Hello there.
For some reason the PhotonNetwork.JoinRoom command has decided to start triggering the RoomCreated webhook on my PlayFab server, making it impossible for players to join a game if the room is still active.

Is this the expected behaviour? Should it not trigger RoomJoined instead?

Is there something stupid I am missing?

Thanks,
Dan

Comments

  • OK... I think this was caused by the various devices somehow connecting to different Photon servers.
    When I set my app to connect to the US server only, everything seems to work OK!
    So... am I correct in assuming that players all have to be on the same server for rooms to be joinable?
  • JohnTube
    JohnTube ✭✭✭✭✭
    Hi @dt1000,

    am I correct in assuming that players all have to be on the same server for rooms to be joinable?
    Yes. Players need to be connected to the same region to "see" and "play" with each other.

    One trick I used is to embed region string inside room name (GameId) among other things.