Integrating Voice into a game with existing Realtime infrastructure

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Hello,

We have a game that uses Photon Realtime as a mulitplayer engine and PlayFab backend platform, and would like to integrate Voice. The game was created using Unity3D 5.5.4p4 engine. If I understand correctly, Voice is developed for PUN, so my questions are:

- If we import the package with PUN (obviously we would exclude LoadBalancingAPI, because we already have it), would it cause problems with Realtime code already used in the game?
- Is there a way to use Voice with Realtime only, without importing PUN related assets?
- Is Voice compatible with XBox One console?

Answers

  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @DZubovic,

    Thank you for choosing Photon!

    - If we import the package with PUN (obviously we would exclude LoadBalancingAPI, because we already have it), would it cause problems with Realtime code already used in the game?
    No you should be OK since current Photon Voice package already contains both worlds, actually 3 worlds: PUN + LB API + VoiceAPI...
    - Is there a way to use Voice with Realtime only, without importing PUN related assets?
    Send an email to developer@photonengine.com to request early access for Voice "standalone" Unity SDK, in which you tell us when do you need this.
    - Is Voice compatible with XBox One console?

    Send an email to developer@photonengine.com to ask for this, in which you tell us more about your project.
  • DZubovic
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    Thank you for answering on such short notice.

    We will get in touch with your developers to see if we can come to an arrangement.

    Thank you again.