PUNVoice: Audio Frame event for not existing speaker for voice of player.
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I seem to always get this message on other clients after calling PhotonVoiceNetwork.Disconnect() and then PhotonVoiceNetwork.Connect() again (I call Disconnect and Connect inside of Photon.PunBehaviour's OnConnectionFail and OnJoinRoom, respectively).
I instantiate the Voice prefab with a unique ViewID in OnJoinRoom. Not sure what's happening.
Anyone get something like this before?
Here's the stacktrace for the error:
PUNVoice: Audio Frame event for not existing speaker for voice #1 of player 3.
UnityEngine.Debug:LogWarningFormat(String, Object[])
UnityVoiceFrontend:OnAudioFrame(Int32, Int32, Byte, Single[], Object) (at Assets/PUNVoice/Scripts/PhotonVoiceNetwork.cs:494)
ExitGames.Client.Photon.Voice.RemoteVoice:receiveFrame(Byte[]) (at Assets/Plugins/PhotonVoiceApi/Core/VoiceClient.cs:474)
ExitGames.Client.Photon.Voice.RemoteVoice:receiveBytes(Byte[], Byte) (at Assets/Plugins/PhotonVoiceApi/Core/VoiceClient.cs:462)
ExitGames.Client.Photon.Voice.VoiceClient:onFrame(Int32, Int32, Byte, Byte, Byte[]) (at Assets/Plugins/PhotonVoiceApi/Core/VoiceClient.cs:1052)
ExitGames.Client.Photon.Voice.VoiceClient:onVoiceEvent(Object, Int32, Int32, Int32) (at Assets/Plugins/PhotonVoiceApi/Core/VoiceClient.cs:837)
ExitGames.Client.Photon.Voice.LoadBalancingFrontend:onEventActionVoiceClient(EventData) (at Assets/Plugins/PhotonVoiceApi/LoadBalancingFrontend.cs:280)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnEvent(EventData) (at Assets/Plugins/PhotonLoadbalancingApi/LoadBalancingClient.cs:2497)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:Service() (at Assets/Plugins/PhotonLoadbalancingApi/LoadBalancingClient.cs:838)
ExitGames.Client.Photon.Voice.LoadBalancingFrontend:Service() (at Assets/Plugins/PhotonVoiceApi/LoadBalancingFrontend.cs:137)
PhotonVoiceNetwork:Update() (at Assets/PUNVoice/Scripts/PhotonVoiceNetwork.cs:201)
I instantiate the Voice prefab with a unique ViewID in OnJoinRoom. Not sure what's happening.
Anyone get something like this before?
Here's the stacktrace for the error:
PUNVoice: Audio Frame event for not existing speaker for voice #1 of player 3.
UnityEngine.Debug:LogWarningFormat(String, Object[])
UnityVoiceFrontend:OnAudioFrame(Int32, Int32, Byte, Single[], Object) (at Assets/PUNVoice/Scripts/PhotonVoiceNetwork.cs:494)
ExitGames.Client.Photon.Voice.RemoteVoice:receiveFrame(Byte[]) (at Assets/Plugins/PhotonVoiceApi/Core/VoiceClient.cs:474)
ExitGames.Client.Photon.Voice.RemoteVoice:receiveBytes(Byte[], Byte) (at Assets/Plugins/PhotonVoiceApi/Core/VoiceClient.cs:462)
ExitGames.Client.Photon.Voice.VoiceClient:onFrame(Int32, Int32, Byte, Byte, Byte[]) (at Assets/Plugins/PhotonVoiceApi/Core/VoiceClient.cs:1052)
ExitGames.Client.Photon.Voice.VoiceClient:onVoiceEvent(Object, Int32, Int32, Int32) (at Assets/Plugins/PhotonVoiceApi/Core/VoiceClient.cs:837)
ExitGames.Client.Photon.Voice.LoadBalancingFrontend:onEventActionVoiceClient(EventData) (at Assets/Plugins/PhotonVoiceApi/LoadBalancingFrontend.cs:280)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnEvent(EventData) (at Assets/Plugins/PhotonLoadbalancingApi/LoadBalancingClient.cs:2497)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:Service() (at Assets/Plugins/PhotonLoadbalancingApi/LoadBalancingClient.cs:838)
ExitGames.Client.Photon.Voice.LoadBalancingFrontend:Service() (at Assets/Plugins/PhotonVoiceApi/LoadBalancingFrontend.cs:137)
PhotonVoiceNetwork:Update() (at Assets/PUNVoice/Scripts/PhotonVoiceNetwork.cs:201)
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Comments
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If you get this warning not repeatedly but only once per reconnection and everything else works as expected, ignore this warning. It's not harmful.0