PUN Custom Authentication - Steam?

Hi,

I noticed in the code for LoadBalancingPeer.cs, that there are three CustomAuthenticationTypes : None, Custom, Facebook, and Steam. I was suprised about steam, as I had not seen that documented in the authentication docs.

Is this steam authentication implemented and ready to use? If so, is usage documented anywhere?

Thank you

S

Answers

  • Hi,
    no, sorry - Steam is not there, yet ... no ETA
  • Yearly bump ;) any word on this?
  • We have an implementation, but not worked out the conditions on which to make this available.
  • Any news on when this will be available? We are launching in a few weeks and would really like to have this.
  • Will be available in the next weeks. When is your launch date?
  • Nov 29. I'ts okay if it comes later, as long we can have it this year.
  • @Markus
    Any updates on this?
    I searched about this on the change log, but can't find any words related so.
    Our team has a plan to release our game at the end of this month!
  • Please get back at developer@photonengine.com with your appid to get access to Steam auth.
  • JohnTube
    JohnTube ✭✭✭✭✭
    Steam Authentication is now publicly available.
    Find the documentation guide here.