OperationResponse 230: ReturnCode: 32767 (Empty application id)
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Cepreu
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I imported "Photon Unity Network Voice Package" from asset store to a new empty project. Build and run standalone application with my AppID, so there are two players in app screen, but there is no sounds from mic. What have i to do? When i push "Voice connect", there is an error:
PUNVoice: OperationResponse 230: ReturnCode: 32767 (Empty application id). Parameters: {} Server: NameServer Address: ns.exitgames.com:5058
UnityEngine.Debug:LogError(Object)
UnityVoiceClient:DebugReturn(DebugLevel, String) (at Assets/PUNVoice/Scripts/PhotonVoiceNetwork.cs:328)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/Plugins/PhotonLoadbalancingApi/LoadBalancingClient.cs:1813)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:Service() (at Assets/Plugins/PhotonLoadbalancingApi/LoadBalancingClient.cs:767)
ExitGames.Client.Photon.Voice.Client:Service() (at Assets/Plugins/PhotonVoiceApi/Client.cs:409)
PhotonVoiceNetwork:Update() (at Assets/PUNVoice/Scripts/PhotonVoiceNetwork.cs:187)
PUNVoice: OperationResponse 230: ReturnCode: 32767 (Empty application id). Parameters: {} Server: NameServer Address: ns.exitgames.com:5058
UnityEngine.Debug:LogError(Object)
UnityVoiceClient:DebugReturn(DebugLevel, String) (at Assets/PUNVoice/Scripts/PhotonVoiceNetwork.cs:328)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/Plugins/PhotonLoadbalancingApi/LoadBalancingClient.cs:1813)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:Service() (at Assets/Plugins/PhotonLoadbalancingApi/LoadBalancingClient.cs:767)
ExitGames.Client.Photon.Voice.Client:Service() (at Assets/Plugins/PhotonVoiceApi/Client.cs:409)
PhotonVoiceNetwork:Update() (at Assets/PUNVoice/Scripts/PhotonVoiceNetwork.cs:187)
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Best Answer
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For everyone else - you have to put appId in PhotonServerSettings in Hosting panel as well as Voice AppId (2 separate fields)5
Answers
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I've done. It works. Thanks for help.0
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For everyone else - you have to put appId in PhotonServerSettings in Hosting panel as well as Voice AppId (2 separate fields)5