BoltNetwork.SessionList is not updating when a IP drops from the Network

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Hi, I am trying to create a Lobby Room for my Game using the Photon Bolt Architecture (Master Client) [No Zeus server or Photon Cloud]. I am using Lan Broadcasting.
But I am facing a issue in BoltNetwork.SessionList. It seems when a new IP joins the network, it is able to update the list, but when a IP drops from the network the SessionList count remains the same. So basically my server list is not refreshing properly. I tried to find a suitable Call back function regarding this in the API doc but failed.
Can anyone help me on this?
Thanks in Advance!

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