TSMaterial / Physical Material for TS Colliders
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TSMaterial
Hey All - Need to have some bounce on some TSSphereColliders, and I see that there is a slot on TSSphereCollider for a TSMaterial, but no way (that I could find) to create one in the editor. So I used the following bit of code to create and apply one on object start:
Any thoughts on how I could make this work?
Thanks!
T
Hey All - Need to have some bounce on some TSSphereColliders, and I see that there is a slot on TSSphereCollider for a TSMaterial, but no way (that I could find) to create one in the editor. So I used the following bit of code to create and apply one on object start:
void Start () { //tryng to add a TSMaterial - can't instantiate in editor, so doing so here. TSMaterial _physMat = new TSMaterial (); TSSphereCollider _coll = gameObject.GetComponent<TSSphereCollider> (); _physMat.restitution = 1; _coll.tsMaterial = _physMat; }Unfortunately, when I've tested this, I've seen no difference in behavior, and when I look at the gameObject in the inspector during playtest, I see that the slot for TSMaterial on the TSSphereCollider is still empty, even after the above code has run.
Any thoughts on how I could make this work?
Thanks!
T
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Comments
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Scratch that - found it in one of the demos. In case anyone else is looking, you have to add a TSMaterial as a component to the same gameObject that the TSCollider is on, then drag that component into the "TSMaterial" slot on the TSCollider.0
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i just tested this but my player doesn't collide with the other to test the bounce XD do you know anything about this?0
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Hi @o0heza0o, did you try out litke TML?0
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yeah, doesn't work0