Best way to sync a lot of objects

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Hello,
I am making 1v1, 2D, strategical, physic-based game, where players are trying to defeat the other player's castle by cannons, catapults, etc. At the same time there will be like 100 building wall stones, which have to be preciesly synced, because every destroyed stone will be counted. So, I want to ask, should I use Photon position sync, TrueSync or something else? I will be grateful for any kind of help :smile:

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  • Voky
    Voky
    edited April 2017
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    Sorry @erickpassos , I forgot to thank you, so thanks a lot! Because of your answer I am now building my game on TrueSync and except bad performance it is sure better, than PUN.
    Sincerely, Voky :)