Are objects instantiated after OnJoinedLobby is called? (Help!)

Options
I tried adding all GameObjects of a particular tag to a list in OnJoinedLobby. Unfortunately it doesn't find anything. I'm assuming this is because the remote objects aren't actually instantiated in the local scene until sometime after the player has joined the lobby...

Is this true?

What's the best way I can add some GO's to a list for a client who has just arrived to the room? Or is this fundamentally bad design?

Please help! :dizzy: