Recommended tools/approaches to prevent pirated clients from taking up CCUs?
belome
✭
Hi,
I can accept that my game might get pirated and that the offline mode will be playable, but how can I prevent pirated/cracked versions of my game from accessing PUN and taking up CCUs for my app?
Would a backend service like Playfab help? Is there an effective way to prevent pirated clients from using the network without a service external from PUN?
Any recommended tools/approaches? I just want to know if this a commonly solved problem that has existing material on the subject that I can start from.
Thanks!
I can accept that my game might get pirated and that the offline mode will be playable, but how can I prevent pirated/cracked versions of my game from accessing PUN and taking up CCUs for my app?
Would a backend service like Playfab help? Is there an effective way to prevent pirated clients from using the network without a service external from PUN?
Any recommended tools/approaches? I just want to know if this a commonly solved problem that has existing material on the subject that I can start from.
Thanks!
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Comments
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Hi @belome,
Thank you for choosing Photon!
We usually recommend Custom Authentication which requires an external service yes. And PlayFab are our partners so it is a good choice.0