Recommended tools/approaches to prevent pirated clients from taking up CCUs?

Hi,

I can accept that my game might get pirated and that the offline mode will be playable, but how can I prevent pirated/cracked versions of my game from accessing PUN and taking up CCUs for my app?

Would a backend service like Playfab help? Is there an effective way to prevent pirated clients from using the network without a service external from PUN?

Any recommended tools/approaches? I just want to know if this a commonly solved problem that has existing material on the subject that I can start from.

Thanks!

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