Broadcast gameplay to other players

Guess who? It´s me, again.
I was wondering if there is a mechanism to let other users in the room see my gameplay. For example another user can see what I see in my game, in a rectangle on the top left of his screen. We can see some synchronized object on the game but other users can´t see actually everything I see because I have different elements on the user interface.
Any ideas?

Comments

  • Hi @StyleMaster,

    I guess you only need an additional rendering camera set up to fit your needs. All other information are already available when having set up networked objects correctly. Making this camera a child object of the character might be a simple solution in this case. Adjust the camera the same way as it is placed for the remote client, so that you have the same view on both clients. Whenever the character moves, the camera will follow this movement, if it is a child object.