When creating room on the Region of China,it show this error to me.

Operation failed: OperationResponse 227: ReturnCode: 32762 (Failed to get server instance.). Parameters: {} Server: MasterServer
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1590)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:161)

Comments

  • Apologies. There was an issue with our cloud servers in China which resulted in a downtime of approx. 20 minutes. Let me know if you still experience any issues. In the future don't hesitate to drop us an email at developer@photonengine.com