RaiseEvent Doesn't Work In Offline Mode
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I wanted to use RaiseEvents for a persistent manager object where I can't use a PhotonView, but they don't seem to work in Offline mode.
Any chance we could get this working?
Any chance we could get this working?
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Comments
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Hi @nindim,
no, RaiseEvent(...) won't work in offline mode. What you want to do instead is to add a condition that checks your connection status to Photon and continues processing something based on this result, e.g.:if (!PhotonNetwork.offlineMode) { PhotonNetwork.RaiseEvent(...); } else { // Do something }
You can read about offlineMode property here.0 -
I found another solution to this problem. You can just invoke event on the client if you are in offline mode:
if (!IsConnectedWithPlayer()) { PhotonNetwork.OnEventCall(eventCode, eventContent, 0); }
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