TSSphereCollider with high speed can penetrate the BoxCollider
TSSphereCollider with high speed can penetrate BoxCollider.
When I add the force in simplecontroller script , the TSSphereCollider will penetrate the wall
tsRigidBody.AddForce(forceToApply*3, ForceMode.Impulse);
When I add the force in simplecontroller script , the TSSphereCollider will penetrate the wall
tsRigidBody.AddForce(forceToApply*3, ForceMode.Impulse);
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Comments
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Thanks @jason, the 3D physics we use have a few issues like that (Jitter), I don't have a solution for you on this case now, you may try some workaround like detect collision and destroy the sphere object.0