BoltNetwork.SessionList is not updating when a IP drops from the Network
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partha
✭
in Photon Bolt
Hi, I am trying to create a Lobby Room for my Game using the Photon Bolt Architecture (Master Client) [No Zeus server or Photon Cloud]. I am using Lan Broadcasting.
But I am facing a issue in BoltNetwork.SessionList. It seems when a new IP joins the network, it is able to update the list, but when a IP drops from the network the SessionList count remains the same. So basically my server list is not refreshing properly. I tried to find a suitable Call back function regarding this in the API doc but failed.
Can anyone help me on this?
Thanks in Advance!
But I am facing a issue in BoltNetwork.SessionList. It seems when a new IP joins the network, it is able to update the list, but when a IP drops from the network the SessionList count remains the same. So basically my server list is not refreshing properly. I tried to find a suitable Call back function regarding this in the API doc but failed.
Can anyone help me on this?
Thanks in Advance!
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Comments
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I believe that is related to this http://forum.photonengine.com/discussion/comment/33868#Comment_338681
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Thanks @stanchion .
But I am not using Photon Cloud Architecture for my Game. Since my game won't be using any internet so can't use Photon cloud. And no dedicated server as well. So not sure if I can use PhotonPoller for my Lobby room.0 -
You can work around this by using a token I believe0
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Ok! got it Thanks.0