Ignore 2D collision layer

I'm trying to ignore physics collision between two layers - but not seeing the command where I would expect to see it - is it possible using Photon TrueSync to do:

Physics2D.IgnoreLayerCollision(_currentPlayerLayer, _platformLayer, true);

I don't see any similar commands available in the TSPhysics2D object...

And calling Physics2D.IgnoreLayerCollision does not seem to be having an effect on my game...

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