Need help for player management with PUN.

Hi everyone,

Now I'm finished a multiplayer game created with PUN and Unity. Now I would like to publish my game and would like to save and manage player's data. So, how I continue to do? Should I use photon server? I'm now losing way.

Please guide to me a good point to solve it.
Thank you all

PS. Sorry for my bad English.

Comments

  • hi, @minthiha

    please accept our congratulations and best wishes to you. This big step.

    back to your question - yes, you may use Photon Server. this will let you to modify code of the server and load player data from some source. but this is not the only way. depending on what you need, you could use WebHooks. this will allow you to load player information to game during joining and save it during leaving of players.
    I should addmit that this will not work on master. WebHooks so far are accecible only on GameServer.
    Second point is WebRpc. With help of web rpc you may send request to your web service, which will provide and keep all necessary information
    and also you may use together with this two custom auth.

    so, as you may see you have a tool for work ;)
    best,
    ilya
  • JohnTube
    JohnTube ✭✭✭✭✭
    Hi @minthiha,

    Thank you for choosing Photon!

    I would like to add a suggestion to @chvetsov's answer:
    We usually recommend our partners at PlayFab for what you are asking for.
    At Photon we'd like to focus more on networking only.