Need help for player management with PUN.
minthiha
✭
Hi everyone,
Now I'm finished a multiplayer game created with PUN and Unity. Now I would like to publish my game and would like to save and manage player's data. So, how I continue to do? Should I use photon server? I'm now losing way.
Please guide to me a good point to solve it.
Thank you all
PS. Sorry for my bad English.
Now I'm finished a multiplayer game created with PUN and Unity. Now I would like to publish my game and would like to save and manage player's data. So, how I continue to do? Should I use photon server? I'm now losing way.
Please guide to me a good point to solve it.
Thank you all
PS. Sorry for my bad English.
0
Comments
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hi, @minthiha
please accept our congratulations and best wishes to you. This big step.
back to your question - yes, you may use Photon Server. this will let you to modify code of the server and load player data from some source. but this is not the only way. depending on what you need, you could use WebHooks. this will allow you to load player information to game during joining and save it during leaving of players.
I should addmit that this will not work on master. WebHooks so far are accecible only on GameServer.
Second point is WebRpc. With help of web rpc you may send request to your web service, which will provide and keep all necessary information
and also you may use together with this two custom auth.
so, as you may see you have a tool for work
best,
ilya1