Missing DLL's compiling Unity 5.5 with Playfab

Hi, I am trying to compile Playfab's Photon-Cloud-Integration Script to validate in Unity 5.5.2f1 on Windows.

https://github.com/PlayFab/Photon-Cloud-Integration

When trying to Build and Run in Unity, I get an error;

Unable to load mono library from "../Mono/mono.dll" (error = 126).

and

Managed\UnityEngine.PlaymodeTestsRunner.dll does not exist

.Net 2.0 (and also tried .Net 2.0 Subset)
Running Visual Studio 2015

The scene will launch, authenticate, and play from the Unity Editor, but not when trying to build and test from the .exe builds.

I am looking for a solution so this Playfab with Photon Realtime demo can compile in 5.5.2.

Thanks!

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
    Hi @ericview,

    Thank you for choosing Photon!

    I could not reproduced what you reported.
    I have successfully build a standalone windows exe from a fresh Photon-Cloud-Integration project in Unity 5.5.2f1.

    Please try again as this is probably a Unity issue.