BoltRuntimeSettings.overrideTimeScale and best practice pausing a multiplayer game

Hello,

1) What does setting BoltRuntimeSettings.overrideTimeScale to true or false do, and when can it be set?

In the API documentation, it says "Whether to show debug info or not" as its description, which is a different variable's description.

2) What is the best practice for pausing a multiplayer game using Bolt?

Thank you for your time.

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