BoltRuntimeSettings.overrideTimeScale and best practice pausing a multiplayer game
Hello,
1) What does setting BoltRuntimeSettings.overrideTimeScale to true or false do, and when can it be set?
In the API documentation, it says "Whether to show debug info or not" as its description, which is a different variable's description.
2) What is the best practice for pausing a multiplayer game using Bolt?
Thank you for your time.
1) What does setting BoltRuntimeSettings.overrideTimeScale to true or false do, and when can it be set?
In the API documentation, it says "Whether to show debug info or not" as its description, which is a different variable's description.
2) What is the best practice for pausing a multiplayer game using Bolt?
Thank you for your time.
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Comments
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Thanks for the fast response, appreciated.
Is purchasing Chronos the only recommended way to pause a game running the Bolt Engine?
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You can turn off override timescale and pause it the normal Unity way, but I believe that pauses UI as well, and can cause issues with Bolt, that's why it is locked by default.0
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Okay, thanks again for the responses.0