parenting to GameObject with TsTranform not working?

Hi,

I am struggling with parenting a regular GameObject instance to the player instance, Instantiating is fine, but as so as I parent it it completly disapear from the scene, it's in the hierarchy, no error, just totally invisible...

is there any issues or things to watch out when willing to parent objects to the player instance at runtime? namely here during OnSyncedStart, I just want to assign the right model to the player, they each have their own models.

Bye,

Jean

Comments

  • Humm it is sounds strange @jeanfabre, should work, maybe it is some TS issue, can you pack some simple project with a repro case? so I can take a better look.
  • Hi,

    ok, Turns out the scale is forced to 0 for some odd reasons, If I create a new TS Cube, and use this one, then all is fine.

    I'll try to wrap a package showing this issue.

    Bye,

    Jean